Week 2:
▪Childhood
in the Digital Age
Explore the outcomes
of your parental/student teacher/teacher survey. Did any responses surprise or
challenge you?
I was surprised by the positive responses of using popular
culture from the parents I spoke to. The majority said they do not mind the
content used in lessons as long as it is age appropriate and the children gain
the required knowledge and skills from it. They also supported use of
technology in the classroom, as technological competency has become a crucial
skill in the 21st century which children should acquire at an early
age. One parent however, raised an interesting point that they wouldn’t like
reference or use video games in lessons as they consider gaming to be
‘destroying’ childhood nowadays and that it is contributing to the child
obesity crisis. I was also surprised by the positive responses by some teachers
I spoke to about technology in the classroom; I expected teachers to have more
traditional views of literacy teaching, rooted in standard reading and writing
methods. However, one teacher I spoke to told me they had been implementing
technology into lessons since 2000 and made movies out of story books to engage
the learners. The student teacher I spoke to was not so keen on using popular culture
in the classroom out of fear parents would not approve, however supported using
technology as long the children were still developing competent reading and
writing skills; not just digital literacy.
What might be the
subsequent implications for your future practice? Make links to the in-session
discussions and to relevant readings.
The survey has encouraged me to implement both popular
culture and technology into my future practice, as long as it benefits the
learning and enjoyment of the child. I previously held negative attitudes
towards using technology in the classroom, as I believed it inhibited development
in writing and communicating in a high standard of English, however I have come
to realise that being literate in the 21st century is about ‘being
able to use the ‘right’ language in the ‘right’ way’, whatever its form,
digital or written (Lankshear and Knobel, 2006). I have however, always believed
that popular culture has a place in the classroom as it can motivate children
and give learning personal meaning to them.
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ReplyDeleteWhere do you stand when it comes to using video games in lessons?
ReplyDeleteI do not have a problem with using video games in lessons as I believe it can be just as effective in motivating children as using other forms of popular culture. It would not be my first choice however, as there may be conflicting views by other teachers or parents about the appropriateness of the content, for example, they may have different views about what constitutes violence. I also fear I may unintentionally promote gaming, while parents would obviously rather I promoted more 'useful' forms of pleasure, i.e reading. However, if referencing an appropriate video game in a lesson enabled me to deliver a very successful lesson then I would not hesitate to do this at all.
ReplyDeleteHow would you deal with the ethics of going against the wishes of parents if you had to incorporate a game that was essential to the children learning?
ReplyDeleteI would definitely put the opinions of the parents first, as they have to a right to speak up if they are not comfortable with the content of my lessons. However, if I strongly felt that the game I wanted to use was appropriate, motivational and essential to their learning, I would speak to the parents and explain my reasons why I want to use it and learning. Possible scenarios like this are part of the reason I'm slightly skeptical to using popular culture, as the views of some of the more 'traditional' minded parents may clash with my own.
ReplyDelete